Parlour Games

Parlour Games

Two players on the same tile can play instead of fight. Nothing is staked or changes hands: no items, chits, experience or stat penalty. Anyone close enough can watch, and everyone in the room can talk. The other kind of play is Fighting other players.

Starting one

Range The same tile (adjacent is ambush range)
Invite 10 seconds to answer; silence declines
Game Picked at the table by either player; the first pick counts, with the clock already running
Refused While either is in a fight, in a game, or dead

The games

Game Rules
Tic-tac-toe Nine cells, alternating; a coin decides who holds x, who moves first. Three in a row wins; a full board draws
Rock, paper, scissors Both throw at once, hidden until both are in. First to 3 rounds; a tie spends the round

The clock

30 seconds a turn. Running out forfeits to the other player; if neither plays, the game is abandoned with no winner.

Watching

A game draws a pawn on a teal disc on the map within 12 tiles. Within sight of it you see the board, the score and the conversation; your moves are not taken. Walking away loses the seat. No watching from a fight.

Leaving

A game ends, with no penalty beyond the game, when a player:

Event Result
Walks off the tile Forfeits
Closes the game Forfeits
Is pulled into a fight, whoever started it Game interrupted, no winner
Dies Game ends
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