Fast Travel Not Included
A browser survival game with one life per character. You cross a procedurally generated world on foot, a tile at a time; walking finds the fights, and hunger, thirst and fatigue wear you down between them. Losing one fight, to a monster or a player, ends that character for good and leaves its grave where it fell.
Play in your browser — free, no download.
New here: Controls · Combat · The World · Every number: Reference
What a run looks like
| Character | A name spreads eight points across four stats |
| World | Procedurally generated sectors split into biomes |
| Fights | Turn-based; a turn resolves once everyone has acted, or after 10 s |
| Between fights | Craft techniques, socket shards into gear, rest, level up; join a faction, trade, take jobs |
| Death | Permanent; nothing carries over |
Creating an account
- Open the game and click Register.
- Enter an email and a password, and click Register again.
An existing account signs in with Enter the world. Both lead to character selection.
Character slots
Three slots, each empty or holding one character with its own inventory, faction and progress.
| Action | |
|---|---|
| Create | In an empty slot |
| Play / Continue | An existing character |
| Delete | Red trash icon; permanent, asks to confirm |
Creating a character
Appearance
The portrait is your character as others see it, beside its map pawn. The name draws the look; ↻ Another look draws another for the same name. Tweak the look sets each part by hand (skin, build, hair (13 styles), beard, eyes, mark, top, legs, feet, arms, head), every part but build with its own hue and saturation; Reset tweaks restores the name's look.
Name
3 to 32 characters: letters, numbers, spaces, -, _; unique. Shown to other
players and recorded on everything the character makes. The dice picks a random
name.
Stat points
Eight points over four stats, 0 to 8 each. The name spreads them, the same way every time; Tweak stats moves them by hand, and a new name respreads them. All eight must be spent. The screen previews HP, mana, neural capacity and carry capacity. What each stat governs: Character: Stats.
Play intro sequence, on by default, plays a five-second introduction on first entering the world; a tap, a click or any non-modifier key skips it.
Entering the world
Play loads a top-down map with a HUD around it. See Controls.
When the server goes away
| During an update | Server is updating — Back in a moment; reconnects by itself, the pause between attempts growing to 10 s |
| After 20 failed attempts | Can't reach the server — Stopped trying, with Reload |
| A disconnect or reconnect | A toast, at most one of each per 5 s; none while the server is updating |
Contents
| Page | Covers |
|---|---|
| Controls | Movement, camera, keyboard, HUD |
| Character | Stats, vitals, levelling, derived values |
| Combat | Turns, actions, escape, experience, damage formulas |
| Techniques | Crafting attacks, weight, neural capacity, burden |
| Items | Equipment, sockets, containers, currency, drops |
| Crafting | Fusing, materials, fabricating, naming |
| Smithing | Customizing a weapon's shape before you fabricate it |
| World | Sectors, biomes, rooms, stamina |
| Fluids | Water, rivers, wells, vessels, wading |
| Stash | Storage rooms and faction networks |
| Market | Buying, selling, market tickets |
| Job Board | Posting and doing work for other players, recon |
| Graves | Praying, desecration, ghosts |
| Factions | Membership, territory, raids, treaties |
| Fighting Other Players | Ambushes, requests, refusal |
| Parlour Games | Tic-tac-toe, rock-paper-scissors, watching, talking |
| Reference | Every formula, cost and threshold in one place |
| Changelog | What changed, and when |