Character
Four stats, five vitals and a level. Open the sheet with the Character HUD button or C.
The character sheet
| Section | Shows |
|---|---|
| Header | Name, level, portrait (greyed when dead), position as sector x:sector y ยท x,y, XP bar; a +N button beside the level while stat points are unspent; the cause of death if dead; Equipment, Inventory, Fuse, Jobs |
| Condition | HP, MP, STA as current/maximum; hunger and thirst as %; a warning when hunger holds health, or thirst stamina, below what stats buy; the four stats with gear's share; carried weight/capacity |
| Defence | Resistance per pole from equipment and passives, as a fight works it out, positive is resisted; each active passive, its mana and its effect by pole, with the total mana held |
| Technique loadout | Every technique with its cost and kind; neural capacity used/maximum; burden, and while Cluttered or Strained what it costs and how to clear it. See Techniques |
Resistance poles: Ca+/Ca- (hot/cold), Ki, De+/De- (dense/diffuse), Co.
Stats
Eight points at creation, 0 to 8 each, spread by the name and movable by hand (Creating a character); one more per level, spent on any stat with no ceiling.
| Stat | Governs |
|---|---|
| Strength (STR) | Physical damage, HP, carry capacity, physical technique cap |
| Reflex (REF) | Turn order, hit chance, physical and magic damage, evasion, glancing blows, HP, escape rolls, ambush rolls, unslotting rolls, mana |
| Intelligence (INT) | Magic damage, HP, mana, magic mitigation, magic technique cap, every crafting roll (Crafting), unslotting rolls, request refusal rolls |
| Fortitude (FOR) | HP, carry capacity, neural capacity, physical mitigation, unslotting rolls |
Example spreads, not offered as presets:
| Spread | STR | REF | INT | FOR | Leans to |
|---|---|---|---|---|---|
| Heavy | 4 | 1 | 0 | 3 | Melee, high HP, low mana |
| Quick | 2 | 4 | 1 | 1 | Speed, hit chance, evasion |
| Clever | 1 | 2 | 4 | 1 | Magic damage, high mana, low HP |
HP, mana, carry and neural capacity: Reference: Derived values. Carrying more than capacity blocks pickups.
Vitals
| Vital | Colour | Effect |
|---|---|---|
| HP | Red | Death at 0 |
| Mana | Indigo | Spent by magic; active passives lower its ceiling by what they reserve |
| Stamina | Green | Spent by walking, wading, icy water, purging, escaping, fabricating, reheating, faction claims and treaties; at 0, no encounters |
| Hunger | Orange | Falls as you walk; caps health; spent by fabricating |
| Thirst | Cyan | Falls as you walk, faster; caps stamina; spent by fabricating |
Stamina, hunger and thirst start at 100. Maximum stamina is 100, raised only by stamina lines on worn gear and lowered only by thirst.
Hunger and thirst
Neither deals damage; they lower the ceiling on health (hunger) and stamina (thirst), and the current value follows it down, never past the last point.
| Bar | Ceiling |
|---|---|
| Above 50 | Full |
| 50 to 20 | Falls to 60% |
| 20 to 0 | Falls to 30% |
| Per step | 2% chance of 1 hunger, 4% chance of 1 thirst |
| Fabricating | Spends both; refused if either is too low (Crafting) |
Stamina costs
| Action | Cost |
|---|---|
| Walking | About 1 per 10 steps; low stamina also costs health (World) |
| Purging a technique | Its weight |
| Escape attempt | 1 per point of desperation, spent whether or not it succeeds |
| Fabricating | The material's grade; cost only, never the odds |
| Wading | 1 or 2 a step by depth, more on lost footing (Fluids) |
| Icy water | Per unit drunk (Fluids) |
| Reheating a Foundry block | ceil(2 * points) (Crafting) |
| Faction territory claim | Drawn from every member, proportionally |
| Proposing or revoking a treaty | Faction stamina, drawn from every member (Factions) |
Claims run on a 30-second server timer, online or not, and can spend stamina an escape would need. See Factions.
Recovery
| Vital | Restored by |
|---|---|
| HP | Sanctum rest, Minor Recovery Vial, praying at a grave |
| Mana | Sanctum rest, Minor Mana Vial |
| Stamina | Sanctum rest, praying at a grave |
| Hunger | Eating, Sanctum rest |
| Thirst | Drinking (well, river, lake), Sanctum rest |
Resting works only in a Meditation Sanctum, pays once a second, and stops once everything is full, on an encounter, on leaving, or on death. Rest and prayer fill only to the ceilings hunger (HP) and thirst (stamina) allow. Eating and drinking take time; a step stops them and keeps what was finished. Rates: Reference: Recovery.
Levelling
A +N button appears beside your level while you have stat points to spend; it opens the Level Up screen.
| Per level | 1 stat point, to any stat |
| Preview | HP, mana, neural capacity, carry capacity |
| Apply Level Up | Needs every available point spent |
| Close | Defers; unspent points accumulate |
| XP for level L | 50 * L^2 |
XP awards divide by the mean level of everyone who fought (Combat). Points by level: Reference.