Controls

Controls

You see the world from above, as a map. There is one view — everything happens in it, including fights.

Moving

Click any visible floor tile to walk there. The game draws a yellow line showing the route, and your character walks it one tile at a time.

  • Clicking a wall or somewhere unreachable tells you so rather than moving
  • Your character is a yellow square, with a small accent piece showing which way it faces
  • Red glowing markers are active encounters — someone is fighting there
  • Walking is how encounters find you, so a long walk is a risk in itself

Rooms are entered through their door. You cannot step into a room from beside it, however close you are.

Camera

Action Control
Pan Click and drag (middle or right mouse)
Zoom Scroll wheel
Recentre on your character The crosshair button in the HUD

Zoom has limits, and panning keeps you near your character rather than letting you scroll away across the world.

The HUD

A floating toolbar sits in the top-left corner.

Crosshair Recentre the camera on your character
Menu (hamburger) Character sheet, faction actions, logout
Faction Appears once you belong to one — see below

The menu holds:

  • Character — opens the character sheet: stats, vitals, experience, equipment, inventory and your techniques
  • Found a faction / Join a faction — shown while you belong to none
  • Logout — disconnects and returns to the login screen

When you have a faction

A second control appears with its own menu:

  • Treaties — agreements with other factions
  • Invite — bring someone in, if your rank allows it
  • Delete faction — leaders only

Banners appear here too when something happens to your faction: a border being contested, an invitation arriving, a treaty proposed or revoked.

When another player is close

Standing on someone's tile, or directly beside it, offers you the choice to fight them. Beside them is an ambush, which they may or may not see coming; on their tile is a challenge to their face, which they may try to talk their way out of.

If someone opens on you, a prompt appears with a ten-second countdown. Not answering it is a refusal, and refusing costs you nothing — see Fighting Other Players for what each opening actually does.

During a fight

The view does not change; the combat panel appears over it. Ten seconds is the longest a turn can take, not how long it takes: once everyone has acted the turn resolves without waiting out the rest. Deciding slowly still costs you — it holds up everyone else in the fight. See Combat for what you can do with a turn.

Generated from player/controls.md.